CV

In 2017, I founded Greatnest Studio, a Montreal based indie game developer. We are currently developing our first game: Spacemen in Space. As a creative director, my role is to oversee all aspects of production. The studio also offers video game developpement services in 3d animations, rigging and modeling. We are fortunate to have work with great clients like Ludia Inc., Newwab Labs, Aethyr Games and more.

I also teach 3d animation and rigging at Inter-dec College  since 2015. This allow me to share my passion with the students and to stay connected.

In 2017, I was a Rigger and technical artsit at Ludia Inc.. Ludia Inc. is a Montreal-based video game company that creates and distributes cross-platform digital games. Their innovative and high-quality product portfolio consists of original and world-recognized branded properties such as: Jurassic World™: The Game, Teenage Mutant Ninja Turtles: Legends, Dragons: Rise of Berk, Family Feud® 2 & Friends, Kung Fu Panda: Battle of Destiny, and more.

From 2016-2017, I was working at Triotech Amusement in Montreal. Triotech Amusement is a world leader in multi-sensory interactive attractions for entertainment and edutainment. I was very please to have this position as a 3d animator and a rigger. It was my first experience as a animator in a studio and I learned a lot from them.

In 2015, I worked as a 3d Generalist at Livedevil  in Sherbrooke. Livedevil specialize in 3d visualization for TV commercials, commercial and residential 3d architectural, and more.

Back in 2010, I  worked at POP6, on the movie ”Ultra Marine  WarHammer 40 000 as a 3d modeler.

 

LinkedIn: Pierrick Chagnon