In mid-2017, I founded Greatnest Studio, a Montreal based indie game developer. We are currently developing our first game: Spacemen in Space. As a creative director, my role is to oversee all aspects of production. We plan to release our game in 2019.
I also teach 3d animation and rigging at Inter-dec College in Montreal. This allow me to share my passion with the students and to stay connected.
In 2017, I was a Rigger and technical artsit at Ludia Inc.. Ludia Inc. is a Montreal-based video game company that creates and distributes cross-platform digital games. Their innovative and high-quality product portfolio consists of original and world-recognized branded properties such as: Jurassic World™: The Game, Teenage Mutant Ninja Turtles: Legends, Dragons: Rise of Berk, Family Feud® 2 & Friends, Kung Fu Panda: Battle of Destiny, and more.
From 2016-2017, I was working at Triotech Amusement in Montreal. Triotech Amusement is a world leader in multi-sensory interactive attractions for entertainment and edutainment. I was very please to have this position as a 3d animator and a rigger. It was my first experience as a animator in a studio and I learned a lot from them.
In 2015, I worked as a 3d Generalist at Livedevil in Sherbrooke. Livedevil specialize in 3d visualization for TV commercials, commercial and residential 3d architectural, and more.
Back in 2010, I worked at POP6, on the movie ”Ultra Marine WarHammer 40 000 as a 3d modeler.
LinkedIn: Pierrick Chagnon