I am currently developing my first game at Greatnest Studio: Spacemen in Space. I am responsible for the creative direction of the game and the technical aspect of the production.
Game I worked on as a rigger and technical artist at Ludia’s in 2017.
In 2016, I was a 3d animator and a rigger on this game at Triotech’s.
Animation Reel 2015
2015, I was a 3d modeler at Livedevil’s.