Professional Portfolio

TheĀ games I worked on as a rigger, an animator and a technical artist at Ludia’s in 2017. Jurassic World: The Game, Jurassic World Alive.

In 2016, I was a 3d animator and a rigger on this game at Triotech’s.


Animation Reel

I have developed the first game at Greatnest Studio: Spacemen in Space. I am responsible for the creative direction of the game and the technical aspect of the production.

2015, I was a 3d modeler at Livedevil’s.